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 <language>en</language>
 <lastBuildDate>Thu, 9 Apr 2026 08:00:50 GMT</lastBuildDate>
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  <title>DevX GameRecovery ver 13.01</title>
  <description><![CDATA[<p><strong>ver 13.01 (2025/06/29)</strong><br />- Fixed read compressed mesh (add UV, fixed Normals)<br />- Updated parse TerrainData (convert to mesh)<br />- Add option: "Terrain resolution (convert to mesh)", "Terrain expand resolution steps count", "Terrain expand resolution Precision (0.00009f - 1f)"<br />- Fixed apksigner option check. (apksigner.bat)<br />- Fixed serialize assets<br />- Add support Replace mesh asset from .OBJ, .STL, .PLY files,<br />- Add support export Textured Model to .devx-mode.zip archive with OBJ, Materials and Textures (for MeshRender, SkinnedMeshRenderer, TerrainData)<br />- Add support Replace model (mesh and textures) from .devx-mode.zip archive<br />- Fixed upload files with sub-directories to server (for Online Version)<br />- Fixed parse mesh without indexes (additional mesh)<br />- Fixed parse empty mesh<br />- Support navigate on tree view by: UP, DOWN arrow buttons<br />- Support edit any aseet by YAMP text mode (or by Binary list view mode)<br />- Add settings "Export texture as BMP" for export by default to bmp (fast export)<br />- Add settings "Export asset files as binary mode (else as YAML text)" - mesh export as binary asset or YAML asset<br />- fixed read read m_Skins for versions before 2018.1.9f2 (for export)<br />- etc.</p>]]></description>
  <pubDate>Sun, 29 Jun 2025 20:52:00 GMT</pubDate>
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  <title>DevX GameRecovery ver 12.21</title>
  <description><![CDATA[<p>ver 12.21 (2025/03/09)<br />- Fixed sign APK:<br /> + Add support param "extractNativeLibs" from apk manifest<br /> + Add support align by page size for so library<br /> + Add support auto align on make apk archive (without zipalign for apksigner mode)<br /> + By default: apksigner for sign apk</p>
<p>&nbsp;</p>
<p>ver 12.20 (2025/03/07)<br />- Fixed module for bypassing bundle protection from loading (by adding random data to the beginning of the bundle, or by combining several bundles in one file)<br />- fixed critical error on select bundle (on tree view)</p>]]></description>
  <pubDate>Sun, 9 Mar 2025 15:10:00 GMT</pubDate>
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  <title>DevX GameRecovery ver 12.19</title>
  <description><![CDATA[<p><strong>ver 12.19 (2025/03/06)</strong><br />- Fixed critical error on export project, export .unitypackage if scene contains terrain<br />- Updated import from WebGL URL<br />- Fixed critical error in version ver 12.18 (can not view script params)</p>]]></description>
  <pubDate>Thu, 6 Mar 2025 19:05:00 GMT</pubDate>
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  <title>DevX GameRecovery ver 12.18</title>
  <description><![CDATA[<p><strong>ver 12.18 (2025/03/04)<br /></strong>- Fixed "Open as Unity WebGL Game by URL" - For some sites, the server certificate was not trusted (SSL/TLS error)<br />- Support repack XAPK.<br />- Faster opening of XAPK, APK for readonly mode (without unpacking, without make temp files)<br />- Fixed critical error: not supported base type FileSize (on AudioClip)<br />- Fixed export: Terrain, NavMesh, AnimationClip</p>]]></description>
  <pubDate>Tue, 4 Mar 2025 18:41:00 GMT</pubDate>
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  <title>DevX GameRecovery ver 12.17</title>
  <description><![CDATA[<p><strong>ver 12.17 (2025/03/02)</strong><br />- Temporary key for signing APKs is saved in the settings (created when signing an APK for the first time)<br />- Add support apksigner for sing apk (select on settings: jarsigner or apksigner) Nead install Androud SDK build-tools (Android studio) https://developer.android.com/studio?#command-tools (installing-android-sdk-tools)<br />- Fixed: Cleaning only the apk files needed for signing in the directory<br />- Add support repack APK by Online-GameRecovery<br />- Fixed a bug when packing an APK file, which caused the APK game to launch slowly</p>]]></description>
  <pubDate>Sat, 1 Mar 2025 23:06:00 GMT</pubDate>
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  <title>DevX GameRecovery ver 12.16</title>
  <description><![CDATA[<p>&nbsp;</p>
<p><strong>ver 12.16 (2025/02/24)</strong><br />- fixed a bug where the shader restore parameter was not saved<br />- Change programm setting store format ot JSON<br />- Add functions to DevXC: <br /> - void SetImportSettings(string json)<br /> - void SetExportSettings(string json)<br /> - void SetFBXExportSettings(string json)<br /> - string GetImportSettings()<br /> - string GetExportSettings()<br /> - string GetFBXExportSettings()<br />- Add on export to .unitypackage for ScripableObject: linked script and resources<br />- Added support for resizing with alpha channel when replacing texture<br />- Add auto resize image on replace Sprite, Texture<br />- Add Import settings option: "Open as Unreal Engine support" for enable Unreal packages <br />- Add support view Adressable Catalog (bundle name, location, crc)<br />- Add support Edit Bundle crc on Adressable Catalog<br />- Add support view Assets SerializedFile<br />- Fixed unpack Cubemap (6 textures in one) - auto rotate 180dg<br />- Fixed make Mipmaps on Replace Texture (color chanels)<br />- Add support for compress texture formats (for repack): <br /> R8, Aplha8, R16, RHalf, RGBAHalf, RGHalf, RG16, RGBA64, RGB48<br /> DXT1Crunched, DXT5Crunched, ETC2_RGBA8Crunched,ETC_RGB4Crunched<br />- Fixed assetsFile read</p>]]></description>
  <pubDate>Mon, 24 Feb 2025 15:27:00 GMT</pubDate>
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  <title>DevX GameRecovery ver 12.15</title>
  <description><![CDATA[<p>&nbsp;</p>
<p><strong>ver 12.15 (2025/02/04)</strong><br />- Add to: Hex RAW-&gt;Open binary analyzer: Auto generate asset stucture loader code (DevX C-Analyzer)<br />- Add: Auto-make C# source code (ScriptableObject) from matada for bundles without code for export to unity editor (asset file+script)<br />- Fixed bug with Debug console<br />- Fixed replace Crunched textures</p>]]></description>
  <pubDate>Tue, 4 Feb 2025 02:01:00 GMT</pubDate>
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  <title>DevX GameRecovery ver 12.14</title>
  <description><![CDATA[<p>&nbsp;</p>
<p><strong>ver 12.14 (2025/01/28)</strong><br />- Fixed: show Bundle information on tree and group asset to bundle (if disable Group resources option)<br />- Fixed: Repack Texture2D<br /><br /></p>]]></description>
  <pubDate>Wed, 29 Jan 2025 02:39:00 GMT</pubDate>
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  <title>DevX GameRecovery ver 12.13</title>
  <description><![CDATA[<p>&nbsp;</p>
<p><strong>ver 12.13 (2025/01/28)</strong><br />- Add import setings: Open to edit resources (you need to enable the option if you want to change the contents of the game)<br />- Add import setings: Fix bundle CRC on repack (you need to enable the option if you want the CRC32 to remain the same when changing the contents of the Bundle)<br />- Fixed: show Bundle information on tree and group asset to bundle (if disable Group resources option)<br />- Fixed critical error (crash programm): Decompress Crunched Cubemap<br />- Added support for exporting Cubemap as a single texture, vertically expanded (6 textures in one)<br />- Fixed critical error (crash programm on export unity project): For Online verson <br /><br /></p>]]></description>
  <pubDate>Tue, 28 Jan 2025 23:49:00 GMT</pubDate>
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  <title>DevX GameRecovery ver 12.12</title>
  <description><![CDATA[<p>&nbsp;</p>
<p><strong>ver 12.12 (2024/01/25)</strong><br />- Fixed critical error on open games with .NET DLL<br />- Fixed critical error: Crash on open assets (12.11)<br /><br /><br /></p>]]></description>
  <pubDate>Sat, 25 Jan 2025 15:30:00 GMT</pubDate>
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  <title>DevX GameRecovery ver 12.11</title>
  <description><![CDATA[<p>&nbsp;</p>
<p><strong>ver 12.11 (2025/01/23)</strong><br />- Fixed parse Sprite (for Sprite that reference to SpriteAtlas)<br /><br /><br /></p>]]></description>
  <pubDate>Thu, 23 Jan 2025 23:39:00 GMT</pubDate>
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  <title>DevX GameRecovery ver 12.10</title>
  <description><![CDATA[<p>&nbsp;</p>
<p><strong>ver 12.10 (2024/01/23)</strong><br />- Add Import settings: "Custom Unity Version for empty version bundles and assets"<br />- Implemented a workaround for the problem when opening Assets files with the Unity version specified in the bundle to: 0.0.0 - by automatically replacing it with the correct version<br />- Fixed critical error on Mesh parsing (for new unity versons)<br /><br /><br /></p>]]></description>
  <pubDate>Thu, 23 Jan 2025 08:14:00 GMT</pubDate>
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  <title>DevX GameRecovery ver 12.09</title>
  <description><![CDATA[<p>&nbsp;</p>
<p><strong>ver 12.09 (2024/01/21)</strong><br />- Fixed replace Crunched images<br />- Implemented a workaround for the problem when opening Bundle files with the Unity version specified in the bundle to: 0.0.0 - by automatically replacing it with the correct version<br /><br /></p>]]></description>
  <pubDate>Tue, 21 Jan 2025 14:06:00 GMT</pubDate>
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  <title>DevX GameRecovery ver 12.08</title>
  <description><![CDATA[<p>&nbsp;</p>
<p><strong>ver 12.08 (2024/01/19)</strong><br />- for OnlineVersion: File Manager - add support view inner files for WebGL (.unityweb)<br />- Implement Repack resources for WebGL package (.unityweb)<br /><br />- fixed Texture decoding for ASTC_RGB_xx, ATC_RGB4, etc (fixed alpha chanel)<br />- add support direct open Online Unpacker from WinForm Unpacker (button on top "Online version")<br />- fixed export long path files<br /><br /></p>]]></description>
  <pubDate>Sun, 19 Jan 2025 14:42:00 GMT</pubDate>
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  <title>DevX GameRecovery ver 12.05</title>
  <description><![CDATA[<p>&nbsp;</p>
<p><strong>ver 12.05 (2024/01/11)</strong><br />- fixed Texture decoding for ASTC_RGB_xx, ATC_RGB4, etc (fixed alpha chanel)<br />- fixed export to zip<br />- fixed download functions for Online version<br />- fixed crash on open script for IL2CPP <br />- fixed script decompilation for IL2CPP</p>]]></description>
  <pubDate>Sat, 11 Jan 2025 15:49:00 GMT</pubDate>
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  <title>DevX GameRecovery ver 12.04</title>
  <description><![CDATA[<p>&nbsp;</p>
<p><strong>ver 12.04 (2024/01/07)</strong><br />- Fixed open XAPK (with multiple apk)<br />-&nbsp;Fixing the problem with instability when connecting with a slow Internet (for example, when connecting from China)<br />- Fixed critical error with encoding textures<br />- Fixed critical error on repack</p>]]></description>
  <pubDate>Wed, 8 Jan 2025 08:39:00 GMT</pubDate>
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  <title>DevX GameRecovery ver 12.02</title>
  <description><![CDATA[<p>&nbsp;</p>
<p><strong>ver 12.02 (2024/01/05)</strong><br /><br />- Fixed export as .UnityPackage<br />- Fixed DevX-C history maker<br />- Fixed DevX-C languge runtime.<br />- Now available DevX-C for GameRevovery</p>]]></description>
  <pubDate>Sun, 5 Jan 2025 15:19:00 GMT</pubDate>
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  <title>DevX GameRecovery ver 12.01</title>
  <description><![CDATA[<p>&nbsp;</p>
<p><strong>ver 12.01 (2024/12/25)<br /><br /></strong>- Fixed open bundle (.unity3d archive) (error with slow open, now is open fast)<strong><br /></strong>- Fixed open assets for Unity versions: 4.x, 5.x<strong><br /></strong>- Add support WebGL Unity 2023.x<strong><br /></strong>- Fixed read Texture2D (The program crashes in some cases)<strong><br /></strong>- Add support UnityMetadata up tp 6000.0.x</p>]]></description>
  <pubDate>Wed, 25 Dec 2024 09:00:00 GMT</pubDate>
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  <title>DevX GameRecovery ver 11.10</title>
  <description><![CDATA[<p>&nbsp;</p>
<p><strong>ver 11.10 (2023/05/10)<br /><br /></strong>- Allow dinamyc change decompilation type (IL2CPP) for view script as "CSharp" or "CSharp with ASM" in Viewer<br />- Added auto-search in the code of functions that call the 'SetAssetBundleDecryptKey' method<br />- Added auto-search in the code of functions that call the methods names with 'password', 'decrypt', 'encrypt'<br />- Add all system assembly to object tree item 'SystemAssembly' (for view more details in IL2CPP)<br />- IL2CPP restore: Sub classes include into parent class<br />- Add new item on tree "Scripts/Encryption information" (make on open game)<br />Contains information about functions where it can set a password, encryption key, functions are called:<br />SetAssetBundleDecryptKey,<br />AssetBundle.Load*,<br />AssetBundle.RecompressAssetBundleAsync,<br />*password*,<br />*decrypt*,<br />*encrypt*<br />- IL2CPP: TopMnu-&gt;Search form-&gt;"Search form" dialog: Add support search by class name, subclass name, class field names, class methon names<br />- IL2CPP: Fixed critical bug: with 64-bit Neon registrys<strong><br /></strong></p>]]></description>
  <pubDate>Fri, 19 May 2023 13:27:00 GMT</pubDate>
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  <title>DevX GameRecovery ver 11.09</title>
  <description><![CDATA[<p>&nbsp;</p>
<p><strong>ver 11.09 (2023/03/03)<br />- Fixed critical bug in 11.XX versions</strong>&nbsp; - IL2CPP decompilation to C# cript</p>]]></description>
  <pubDate>Mon, 6 Mar 2023 14:57:00 GMT</pubDate>
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  <title>DevX GameRecovery ver 11.04</title>
  <description><![CDATA[<p>&nbsp;</p>
<p>ver 11.04 (2023/01/22)<br />- Fixed VirtualMachine compiller<br />- Fixed ShaderLab converter<br />- Fixed critical error with open big bundles (more 1Gb)<br />- Fixed critical error on parse asset files (cannot open resources file for new Unity versions)</p>]]></description>
  <pubDate>Sun, 22 Jan 2023 20:52:00 GMT</pubDate>
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  <title>DevX GameRecovery ver 11.03</title>
  <description><![CDATA[<p>&nbsp;</p>
<p>ver 11.03 (2022/12/24)<br />- Fixed restore shader for new UnityVersions: for DirectX platform <br />- Updated format database for different versions of Unity (better recovery of assets)<br />- Updated database for IL2CPP for different versions of Unity</p>]]></description>
  <pubDate>Sat, 24 Dec 2022 11:14:00 GMT</pubDate>
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  <title>DevX GameRecovery ver 11.02</title>
  <description><![CDATA[<p>&nbsp;</p>
<p>&nbsp;</p>
<p>- Support resore assets: VFXManager, UnityConnectSettings,NavMeshAreas<br />- Fix with slow open game<br />- Add support shader parsing for new Unity version<br />- Support DirectX, OpenGL convert to UnityLab format<br />- Fix resotre c# script from IL2CPP binary&nbsp;</p>
<p>&nbsp;</p>]]></description>
  <pubDate>Mon, 19 Dec 2022 08:24:00 GMT</pubDate>
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  <title>DevX GameRecovery ver 11.01</title>
  <description><![CDATA[<p>&nbsp;</p>
<p><br />- IL2CPP to c#: Support new UnityEditor versions (29 internal metadata format)</p>
<p>- Fixed bug for open big lage Level &amp; assets (with item count more 100000)<br />- Fixed problem with big SpriteAtlas (very slow open)<br />- Fixed error opening textures with non-standard format (extra bytes at the end of the asset)<br />- Fixed bug with export shaders (some shaders were not exported, in particular those that were in the "Hidden/" section)<br />- I2CPP for Windows x86 (64bit) platform: development of support for restoring C# code for x86 processors has begun<br />- Support auto detect and load unity bundle protected with content offset ( AssetBundle.LoadFromFile(filename, 0, offset) )<br />- Support auto detect and load multi-bundle files (pack many bundle in one file)<br />- Fixed read bundle '8' version<br />- Fixed repack bundles<br />- Fixed critical bugs on version 10.x (incorrect restore Monobehavior asset (deserialisation), bug with restore attributes for il2cpp mode etc )</p>
<p>&nbsp;</p>]]></description>
  <pubDate>Mon, 12 Dec 2022 07:17:00 GMT</pubDate>
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  <title>Allow payment by WebMoney or Bitcoin (BTC)</title>
  <link>https://devxdevelopment.com/https://devxdevelopment.com/Buy</link>
  <description><![CDATA[<p>Allow payment by <strong>WebMoney</strong> or <strong>Bitcoin (BTC)</strong></p>]]></description>
  <pubDate>Thu, 18 Aug 2022 10:27:00 GMT</pubDate>
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  <title>DevX GameRecovery ver 10.06</title>
  <description><![CDATA[<p><br />- Fixed: Support restore IL2CPP for IPA (decryped)<br />- Update IL2CPP structure database<br />- Update assets metadata database</p>
<p>&nbsp;</p>]]></description>
  <pubDate>Tue, 1 Feb 2022 07:51:00 GMT</pubDate>
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  <title>DevX GameRecovery ver 10.05</title>
  <description><![CDATA[<p><br />- Fixed bug with opening IL2CPP (code recovery)</p>
<p>&nbsp;</p>]]></description>
  <pubDate>Sun, 12 Sep 2021 17:40:00 GMT</pubDate>
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  <title>DevX GameRecovery ver 10.04</title>
  <description><![CDATA[<p><br />- Fixed: WebGL Generate class structure<br />- Add MANAGE_EXTERNAL_STORAGE permission for android version<br />- Add: WebGL Restore code as JS ASM (wasm) (tested on Unity 2019.4.22)<br />- Add: WebGL Restore code as C# (Only partially (work not yet completed)) (tested on Unity 2019.4.22)<br />- Fixed: Generate unity project with exclude system dll-s<br />- change ATCRGB4,ATCRGBA8 decompress</p>
<p>&nbsp;</p>]]></description>
  <pubDate>Thu, 29 Jul 2021 11:02:00 GMT</pubDate>
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  <title>DevX GameRecovery ver 10.03</title>
  <description><![CDATA[<p><br />- Fixed: Select for "IL2CPP Restore Script settings"-&gt;"Decompiler type:"-&gt;"None" (Now the selection of this item is applied)<br />- Optimized for low using memory and faster speed on generate scripts without function code generation<br />- Optimized for low using memory on generate scripts with function code generation<br />- Fixed: problem with OutOfMemory on generate scripts with function code generation</p>
<p>&nbsp;</p>
<p><a href="/IL2CPP-Convert-to-Csharp">About IL2CPP Convert to Csharp</a></p>
<p><a href="https://www.youtube.com/watch?v=6WNIV-vKRPE">https://www.youtube.com/watch?v=6WNIV-vKRPE</a></p>]]></description>
  <pubDate>Sat, 29 May 2021 07:44:00 GMT</pubDate>
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  <title>DevX GameRecovery ver 10.02</title>
  <description><![CDATA[<p>- Implement ARM64: LDPSW, UCVTF<br />- IL2CPP: Add support Unity 2020.2.x, 2021.1.x</p>
<p>&nbsp;</p>
<p><a href="/IL2CPP-Convert-to-Csharp">About IL2CPP Convert to Csharp</a></p>
<p><a href="https://www.youtube.com/watch?v=6WNIV-vKRPE">https://www.youtube.com/watch?v=6WNIV-vKRPE</a></p>]]></description>
  <pubDate>Thu, 27 May 2021 11:01:00 GMT</pubDate>
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  <title>DevX GameRecovery ver 10.01</title>
  <description><![CDATA[<p><span style="text-decoration: underline;">Main function:</span><strong>&nbsp;IL2CPP (arm64 native) to C# (Works only on windows version of unpacker (not yet for MAC))</strong><br />- Add support IL2CPP for IPA (IOS)<br />- support partial function code recovery (to c#) for android&nbsp;<strong>APK</strong>&nbsp;-&nbsp;<strong>IL2CPP ARM</strong>&nbsp;32/64 bit mode - for GameRecovery license type.<br />- support partial function code recovery (to c#) for iPhone, iPad -&nbsp;<strong>IPA</strong>&nbsp;(<strong>IOS) (only if the executable file is decrypted</strong>) -&nbsp;<strong>IL2CPP ARM</strong>&nbsp;64 bit mode - for GameRecovery license type.<br />- Fixed: Parse AudioClip for Unity 4.x</p>
<p>&nbsp;</p>
<p><a href="/IL2CPP-Convert-to-Csharp">About IL2CPP Convert to Csharp</a></p>
<p><a href="https://www.youtube.com/watch?v=6WNIV-vKRPE">https://www.youtube.com/watch?v=6WNIV-vKRPE</a></p>]]></description>
  <pubDate>Mon, 24 May 2021 19:20:00 GMT</pubDate>
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  <title>DevX GameRecovery ver 9.25</title>
  <description><![CDATA[<p>- Fixed: Offset table for IL2CPP<br />- Fixed: GSL/DX Shader convert to ShaderLab</p>
<p>&nbsp;</p>]]></description>
  <pubDate>Sat, 16 Jan 2021 19:46:00 GMT</pubDate>
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  <title>DevX GameRecovery ver 9.24</title>
  <description><![CDATA[<p>- Improvements on converting GLSL shaders to ShaderLab format<br />- Fixed a critical error that caused the program to crush when restoring a shader<br />- Added support for the new Unity 2020 asset format (general)<br />- Add: support auto replace additional shaders in marterial:<br /> "Mobile/Particles/Additive"<br /> "Mobile/Particles/Alpha Blended"<br /> "Mobile/Particles/Multiply"<br /> "Mobile/Particles/VertexLit Blended"<br /> "Nature/SpeedTree8"<br /> "UI/Lit/Bumped"<br /> "UI/Lit/Detail"<br /> "UI/Lit/Refraction"<br /> "UI/Lit/Refraction Detail"<br /> "UI/Lit/Transparent"<br /> "UI/Unlit/Detail"<br /> "UI/Unlit/Text"<br /> "UI/Unlit/Text Detail"<br /> "UI/Unlit/Transparent"<br /> "VR/SpatialMapping/Occlusion"<br /> "VR/SpatialMapping/Wireframe"<br />- Added automatic recommendations for shader recovery (which to restore as ShaderLab and which to replace with built-in ones)<br />- Fixed animation clip restore (add support CompressedRotationCurves)<br />- Add support export LightProbes Asset<br />- Add support generate LightingData Asset (LightmapSnapshot+LightProbes for Scene Lighting)<br />- Fixed bug on parse assets (Monobehavior) with UnityEngine.Gradien field type</p>]]></description>
  <pubDate>Wed, 13 Jan 2021 20:56:00 GMT</pubDate>
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  <title>DevX GameRecovery ver 9.23</title>
  <description><![CDATA[<p>- Fixed: Shader convert to UnityLab format (if GLS used #define for change variable names)<br />- Fixed: Restore DirectX shader<br />- Add: support DX-ASM command 'swapc'<br />- Update: AudioMixer - full implement<br />- Update: AudioSource<br />- Update: LightAsset<br />- Add: Support new android format "aab" (Android App Bundle, https://developer.android.com/platform/technology/app-bundle)<br />- Change UI for "Unity project generate options" (correct change unity version for export)<br />- Fixed a bug leading to the addition of id assets<br />- Fixed: Read Texture2D for Unity v5.6.4p4<br />- Add for "Unity project generate options": The ability to customize the export type for each shader individually (shader list with context menu)</p>]]></description>
  <pubDate>Sat, 9 Jan 2021 21:27:00 GMT</pubDate>
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  <title>DevX GameRecovery ver 9.22</title>
  <description><![CDATA[<p>- Add: Support STL формат (open STL, convert STL to Unity/Obj/Fbx, convert Mesh to STL)<br /> - Add: Menu item for Model preview "Export as STL"<br /> - Fixed: C# script: TYPE inerface.get_ProperyName { return ..; } =&gt; inerface.ProperyName { get { return ..; }} <br /> - Add: Support restore audio mixer asset</p>]]></description>
  <pubDate>Thu, 7 Jan 2021 11:25:00 GMT</pubDate>
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  <title>DevX GameRecovery ver 9.21</title>
  <description><![CDATA[<p>Add: Parse support for protected bundle (.unity3d) (for header encrypted bundle)<br />Now bundles grouped as resources paths (for flag: Group resources)<br />Fixed critical error: If the target language was selected, then some assets were not processed correctly (level names could be empty, etc.)</p>]]></description>
  <pubDate>Mon, 4 Jan 2021 12:38:00 GMT</pubDate>
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  <title>DevX GameRecovery ver 9.20</title>
  <description><![CDATA[<p>- Fixed: Restore shader from DirectX format - now work correct.<br />- Fixed export bug (bug in versions 9.18, 1.19) for Unity 2018 and below. The error manifests itself in incorrect links to scripts for the UI<br />- Add devxc base functions:<br />- string GetAssetGuid(PPtr)<br />- string GetAssetID(PPtr)<br />- string GetMonoScriptGuid(PPtr) - Return Script Guid (Example: fe87c0e1cc204ed48ad3b37840f39efc for MonoBehavior or MonoScript asets. m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3})<br />- string GetMonoScriptID(PPtr) - Return Script ID (Example: 11500000 for MonoBehavior or MonoScript asets. m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3})<br />- Add support search bundles for all file extensions (.jpg, .wav etc)<br />- Add: Export default material (build-in)<br />- Add: Export option "Disable append bundle path"<br />- Add: Context menu "Export as multiple Unitypackage (separate files)"</p>]]></description>
  <pubDate>Sun, 3 Jan 2021 12:38:00 GMT</pubDate>
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  <title>DevX GameRecovery ver 9.19</title>
  <description><![CDATA[<p>- Fixed: Read and replace texture2d for Unity v5.6.4p4<br />- Fiexed: crash on export project, or open skin.guiskin<br />- Add: DireсtX Shader restore (as HLSL) with convert to UnityShaderLab (preliminary version, this module is still in development)<br />- Fix parse assets (Monobehavior)</p>]]></description>
  <pubDate>Sat, 2 Jan 2021 12:37:00 GMT</pubDate>
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  <title>DevX GameRecovery ver 9.18</title>
  <description><![CDATA[<p>- Set m_ObjectHideFlags = 0 for prefabs (so that when you open the prefab you can see the contents)<br />- Add suport export full TimelineAsset (.playable) <br />- Fixed support TextMeshPro<br />- Add support correct links to scrips: <br /> - textmeshpro<br /> - timeline<br /> - 2d.common<br /> - 2d.animation<br /> - render-pipelines.core<br /> - visualeffectgraph<br /> - render-pipelines.universal<br /> - probuilder<br /> - postprocessing<br /> - render-pipelines.high-definition-config<br /> - render-pipelines.high-definition<br /> - polybrush<br /> - remote-config<br /> - recorder<br /> - 2d.pixel-perfect<br /> - 2d.spriteshape<br /> - xr.legacyinputhelpers<br /> - subsystemregistration<br /> - xr.arfoundation<br /> - xr.arsubsystems<br /> - cinemachine<br /> - purchasin<br /> - scriptablebuildpipeline<br /> - multiplayer-hlapi<br /> - tiny.desktop<br /> - tiny.web<br /> - platforms<br /> - test-framework.performance<br /> - serialization<br /> - tiny.rendering<br /> - properties<br /> - burst<br /> - barracuda<br /> - burst<br /> - game-foundation<br /> - kinematica<br />- Fixed: Add Guid for plugins (Plugin: .so, .dll)<br />- Fixed: Link to animators (in timeline) for PlayableDirector and etc<br />- Fixed: Export AnimatorController asset (link to BlendTree)</p>]]></description>
  <pubDate>Thu, 24 Dec 2020 12:37:00 GMT</pubDate>
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  <title>DevX GameRecovery ver 9.16</title>
  <description><![CDATA[<p>- Fixed: Links to inner prefab object (if the link is not to the prefab itself but to its internal component)<br />- Fixed: In the material - fixed the logic in the selection of a suitable shader instead of the one used (project generation mode without restoring the game shaders)<br />- Add support: ShaderVariantCollection <br />- Add to GraphicsSettings: ShaderVariantCollection <br />- Fixed parse AudioClip, AVIImport(video) - for Unity 2020.1.X, 2020.2.X</p>]]></description>
  <pubDate>Mon, 21 Dec 2020 12:36:00 GMT</pubDate>
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  <title>DevX GameRecovery ver 9.17</title>
  <description><![CDATA[<p>- Fixed: Repack for compression method LZ4,LZ4HC (2019.x,2020.1.x,2020.2.x)</p>]]></description>
  <pubDate>Mon, 21 Dec 2020 12:36:00 GMT</pubDate>
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  <title>DevX GameRecovery ver 9.15</title>
  <description><![CDATA[<p>- Fixed: call function FindAssetsByNameAndType() in DevxC concole, and add example: "Export as .unitypackage for Prefabs"<br />- Updated IL2CPP decoder<br />- Add support: open WebGL as local direcotry (.unityweb: data, code)<br />- Add support WebGL IL2CPP<br />- Fixed: Read Texture2D for 2020.1.14f1 and higher<br />- Reduced the size of the distribution kit (some resources are downloaded when the program is first launched)</p>]]></description>
  <pubDate>Sun, 20 Dec 2020 12:35:00 GMT</pubDate>
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  <title>DevX GameRecovery ver 9.14</title>
  <description><![CDATA[<p>- Fixed: Sprite animations (fixed sprite border &amp; pivot )</p>]]></description>
  <pubDate>Sat, 5 Dec 2020 12:35:00 GMT</pubDate>
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  <title>DevX GameRecovery ver 9.13</title>
  <description><![CDATA[<p>- Fixed read bundles (2018.x, 2019.x, 2020.1.x)</p>]]></description>
  <pubDate>Sat, 5 Dec 2020 12:34:00 GMT</pubDate>
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  <title>DevX GameRecovery ver 9.12</title>
  <description><![CDATA[<p>- Fixed: spriteMeshType for sprites and sprite atlas<br /> - Add button "Save all Sprites" for Texture2D (with sprites) to export all texture sprites as separate images (files)<br /> - Add context menu "Export all Sprites (for Texture2D)" for Texture2D (with sprites) to export all texture sprites as separate images (files)<br /> - New metadata for last Unity versions (2019.*, 2020.*)</p>]]></description>
  <pubDate>Fri, 30 Oct 2020 12:33:00 GMT</pubDate>
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