DevX-GameRecovery (MagicStudio, GameModding, RePacker, Unpacker): 


Current version 12.15

ver 12.15 (2024/02/04)
- Add to: Hex RAW->Open binary analyzer: Auto generate asset stucture loader code (DevX C-Analyzer)
- Add: Auto-make C# source code (ScriptableObject) from matada for bundles without code for export to unity editor (asset file+script)
- Fixed bug with Debug console
- Fixed replace Crunched textures

ver 12.14 (2024/01/28)
- Fixed: show Bundle information on tree and group asset to bundle (if disable Group resources option)
- Fixed: Repack Texture2D

ver 12.13 (2024/01/28)

- Add import setings: Open to edit resources (you need to enable the option if you want to change the contents of the game)
- Add import setings: Fix bundle CRC on repack (you need to enable the option if you want the CRC32 to remain the same when changing the contents of the Bundle)
- Fixed: show Bundle information on tree and group asset to bundle (if disable Group resources option)
- Fixed critical error (crash programm): Decompress Crunched Cubemap
- Added support for exporting Cubemap as a single texture, vertically expanded (6 textures in one)
- Fixed critical error (crash programm on export unity project): For Online verson

ver 12.12 (2024/01/25)
- Fixed critical error on open games with .NET DLL
- Fixed critical error: Crash on open assets (12.11)

ver 12.11 (2024/01/23)
- Fixed parse Sprite (for Sprite that reference to SpriteAtlas)



Change log..