ver 3.18 (2017/10/23)

- fix for Scripts Code Generate (auto clear dublicate event delegates, fix - using for enum list)


ver 3.17
(2017/10/21)

- fix error on export


ver 3.16 (2017/10/20)

- fix for Bundle Read (unity3d)

- add Metadata for 4.5.5f1 

- fix for Shader parsing (show, export)

- fix for Text parsing (json, text, xml..)

- big fix For Parsing Data Structures (links between elements)

- add Support x64 run mode (for lage archives, xapk, is fix MemoryOverflow on lage files)

 

ver 3.14 (2017/10/19)

- add support IPA file (iOS)

- add support APK singing
  (create a working installation package for install to android device)

- add support generate direct full MeshAsset on "Generate Unity Project", without .obj file


ver 3.12 (2017/10/17)
- add Export Terrain Heights-Map
- add Export Sprite pictures
- fix for Sprite parse
- add Support RenderTexture

ver 3.10 (2017/10/13)
- fixed Sprite parse
- fixed for Visualise Materials
- fixed UnityCrash (on IL2CPP type projects)
- fixed Convert Mesh to Obj - separation to sub-meshes
- fixed Animations (add animation Parametrs, fixed AnimatorController, AnimationClip)


ver 3.09 (2017/10/11)
- add Export all Prefabs
- add Export as Prefab for GameObjects
- fix for Sprites
- fix ETC_RGB4 format - compress for Image Replace


ver 3.08 (2017/10/11)
- add support Prefab (make Prefab for UnityProject, links from scenes to Prefab)


ver 3.07 (2017/10/10)
- add support Animation (Animator, Animation, AnimationClip, AnimatorController) - for GenerateUnityProject
- add support Sprite Preview and save as Image
- add support Image Replace for APK (for not asset images)
- add support Unity 2017.1(ver) Metadata

ver 3.06 (2017/10/04)
- fix for replace image ETC1_RGB4 format
- fix for replace image from PVR, DDS formats
- fix for ARGB4444 format


ver 3.05 (2017/10/03)
- add support 'GUISkin' for Generate Unity Project
- add support 'Shader' for Generate Unity Project & Export (for old unity shader types)
- fix for multiple install

ver 3.04
- add support 'Sprites' for Generate Unity Project
- fix for Materials (Generate Unity Project, Export)
- Add FBX export format for models (in the process of finalizing the export of images and materials for FBX)

ver 3.03
- add Proxy Settings

ver 3.02
Bugs fix


ver 3.01
New Product line
new WebSite
Online update metadates
- Great fixes in the genesis module for "Unity Project genaration"
- add support export Video resources (avi, MP4..)
- add suppot export as FBX (for models)
- add options for Script generate
- add fix for Unity Project generate
- add support repack ETC_RGB4 format
- add support repack ASTC.. formats on x86 Windows
- add support detect IL2CPP apk modes
- add support dds & pvr formats for replace images (with the same formats and sizes of the asset and the file)
- add support .xapk support (Lage android package)
- add support .obb support (android package)
- auto convert depricated methods for old Unity vertiosn to Unity 5.6
- add filter to remove artifacts for PVRTC image compression
- Add support Mesh models - 3D preview
- Add support Scene - 3D preview
- Add support Terrain - 3D preview
- Speed optimizations (load game, make unity project)
- ass support ASTC_XxX formats
- add support for Replace image - RGB565,RGBA4444,ARGB4444 formats
- can save PNG image on free mode (The image will be partially grounded on black squares)
- can replace image on free mode (The image will be partially grounded on black squares)
- optimized speed - for open
- optimized speed - for generate unity project
- improvements in the generation of source code scripts
- Improvement of the project generation for Unity3d version 5.6
+ Test with FirstPerson controller
- add support image parce for Unity 2017.1
- add support mp3, wav, ogg for old unity
- add support save as PVR file (for PVRTC_RGB4, PVRTC_RGBA4, ETC_RGB4)
- add support texture formats:
PVRTC_RGB4,
PVRTC_RGBA4,
ETC_RGB4,
ETC2_RGB
- add for replace image: ETC2_RGBA8, ETC2_RGBA1, ETC2_RGB, ETC1
- add save apk file
- add for replace image: DXT1, DXT5 formats
- add bundle XianjianCodec
- Add: Analize not standart Texure2D assets
- Add: Asset fields edit
- Add: All assebly strings view and edit
- Add: Image view - can select fon
- Add: Replace Texture by image (png, jpg, bmp..) with auto convert and make mipmap levels
- Add: Replace content in assets: Texture, TextAsset, Sounds (work for Standelone games)
- Add support play asset sound from UI
- Add auto audio convert from fsb to wav format on export
- Texture ETC3_RGBA