ver 4.21 (2017/01/17)

- internal modification

- add: export to .UnityPackage any asset or group of objects



ver 4.20 (2017/01/17)

fixed: Open IPA file by menu

new: Add sort on tree view (by name)

new: Change Camera on 3DView to fly mode



ver 4.19 (2017/01/15)

- fixed: for Sprite-Multiple (on generate project)

- fixed: Export Sprite model (prefab) to unitypackage format (missed sprite atlass)

- add: Simple .NET Decompiler - for code structure only (with out function logic)

- fixed: Animation controller - for state transactions on additional Layers



ver 4.18 (2017/01/11)

- fixed: metadatas

- add: Support SpriteAtlass view & export (new in unity 2017.x)

- fixed: for export model to unitypackage - include only selected model avatar

- fixed: Export Prefabs


ver 4.17 (2017/01/11)

- fixed: open WebGL by URL

- fixed speed for open



ver 4.16 (2017/01/08)

- Add metadatas for Unity 5.x, 4.x

- Add support open WebGL formt .datagz (unity 5.x)

- Add support open bundles by URL

- fixed: Parsing speed

- fixed: Image open speed



ver 4.15 (2017/01/06)

- add: Support drag&drop multiple selected files (example APK+OBB )

- add: Free Save PNG image for resources

- add: Adding new phrases to the localization



ver 4.14 (2017/01/06)

- fixed: Metadata read (quality of restore assest)

- fixed Metadata for Unity 2017.2.0f3


ver 4.13 (2017/01/04)

- add debug console form

- add settings for open game resources

ver 4.12 (2017/12/01)

- add manual translate language: KO

- add support UnityWebGL parsing (win compression: gzip, brotli) *.data.unityweb

- add support Open UnityWebGL Game direct by http URL
    Example for testing:


ver 4.11 (2017/12/01)

- add support Monobehavior Script parametrs read for IL2CPP Android

- add manual translate language: ZH, RU

- add missed text for translate


ver 4.10 (2017/11/24)

- fixed: export mesh (for unity dev 3.x, 4.x)

- fixed: export animation (for unity dev 3.x, 4.x)

- fixed: export .unitipacked (all childs set active = true)



ver 4.09 (2017/11/23)

- fixed Material generation

- add: for Android IL2CPP disasemble to ARM ASSEMBLER

- add: for Android IL2CPP partical restore C# code  (development started)

- add suport DXT1Crynch, DXT5Crynch texture formats


ver 4.08 (2017/11/22)

- add UI Localization files to install directory (/Localization/Localization-*.txt)
If you want to improve the translation you can open the localization files (/Localization/),
after the change you can to send a change to the address
for include the correction of the language in the distribution

- fixed Material generation

- fixed: link matarials for bundle files


ver 4.07 (2017/11/21)

- add support IL2CPP Decompile Class structure (android IL2CPP)
(make C# scripts with fields, propertyes, mehtods)

- add support command line mode
./DevXUnityUnpackerMain.exe /Export source_dir_or_file out_dir
./DevXUnityUnpackerMain.exe /GenerateUnityProject source_dir_or_file out_dir

- add UI Localization (with auto translate)

- add Metadata for Unity v5.4.6f3
- add Metadata for Unity v2017.1.1f1
- add Metadata for Unity v2017.2.0f3

- add support read standart assets from /Library (game project)



ver 4.06 (2017/11/15)

- fixed scripts dublicate events

- fixed scenes generate for Unity 2017.x version

- fixed font asset and links to font

- fixed links to object for monobehavior


ver 4.05 (2017/11/09)

- fixed the Unity Crash with 'guid empty error'



ver 4.04 (2017/11/09)

- add unpack AudioManager asset

- add unpack PhysicsManager asset

- add unpack Physics2DSettings asset

- add unpack EditorBuildSettings asset


ver 4.03 (2017/11/08)

- add CSharp code Highlighter

- add support export ScripableObject assets


ver 4.02 (2017/11/07)

- fix for AnimationClip

- add unpack InputManager asset

- add unpack NavMeshAreas asset

- add unpack TimeManager asset



ver 4.01 (2017/11/06)

- Unpacker Magic Tools

- add support terrain on scenes (altitude map - on completion)

- add in AnimationController BlendTree modes

- fix for AnimationClip

- add support Events on AnimationClip

- add support DenseClip type on AnimationClip

- fix for Avatar

- Full Animation Models support (tested on Unity 5.6)

- fix for Image decode ETC2_RGBA8



ver 3.23 (2017/11/02)

- add support export to .unitypackage format (export package with include all dependecies)

- fix for LightAsset parsing

- fix for script generate

- add support Mesh Skeleton structure (with bondes)

- add support Avatart generate

- add support Skeleton model animation

- add support Humanoid model animation

- add support Export Full Model with animations to Unitypackage



ver 3.22 (2017/10/30)

- fix for ARGB4444 format replace function

- add Prefab dir for Make Unity project

- fix directory structure for Resources (Make Unity project)

- add Unity metadata Unity v3.4.1f5, v3.5.7f6

- add options for Generate Unity Project 'Make all GameObjects as Active (override)'

- add Parse Combined Mesh - to separeted mesh objects (ungroup combined Static mesh)



ver 3.21 (2017/10/26)

- fix for APK singing

- add Unity metadata Unity v4.2, v4.3, v4.5, v4.6, v4.7, v5.0

- add Unity metadata Unity v5.0, v5.1, v5.2

ver 3.20 (2017/10/25)

- fix for texture Decode&Encode for formats: ASTC_RGB_XxX, ASTC_RGBA_XxX (X: 6-12)

- add unity 4.6.9f1 metadatas (for generate animations and other)

ver 3.19 (2017/10/24)

- fix for APK singing (key select dialog)



ver 3.18 (2017/10/23)

- fix for Scripts Code Generate (auto clear dublicate event delegates, fix - using for enum list)

ver 3.17

- fix error on export

ver 3.16 (2017/10/20)

- fix for Bundle Read (unity3d)

- add Metadata for 4.5.5f1 

- fix for Shader parsing (show, export)

- fix for Text parsing (json, text, xml..)

- big fix For Parsing Data Structures (links between elements)

- add Support x64 run mode (for lage archives, xapk, is fix MemoryOverflow on lage files)


ver 3.14 (2017/10/19)

- add support IPA file (iOS)

- add support APK singing
  (create a working installation package for install to android device)

- add support generate direct full MeshAsset on "Generate Unity Project", without .obj file

ver 3.12 (2017/10/17)
- add Export Terrain Heights-Map
- add Export Sprite pictures
- fix for Sprite parse
- add Support RenderTexture

ver 3.10 (2017/10/13)
- fixed Sprite parse
- fixed for Visualise Materials
- fixed UnityCrash (on IL2CPP type projects)
- fixed Convert Mesh to Obj - separation to sub-meshes
- fixed Animations (add animation Parametrs, fixed AnimatorController, AnimationClip)

ver 3.09 (2017/10/11)
- add Export all Prefabs
- add Export as Prefab for GameObjects
- fix for Sprites
- fix ETC_RGB4 format - compress for Image Replace

ver 3.08 (2017/10/11)
- add support Prefab (make Prefab for UnityProject, links from scenes to Prefab)

ver 3.07 (2017/10/10)
- add support Animation (Animator, Animation, AnimationClip, AnimatorController) - for GenerateUnityProject
- add support Sprite Preview and save as Image
- add support Image Replace for APK (for not asset images)
- add support Unity 2017.1(ver) Metadata

ver 3.06 (2017/10/04)
- fix for replace image ETC1_RGB4 format
- fix for replace image from PVR, DDS formats
- fix for ARGB4444 format

ver 3.05 (2017/10/03)
- add support 'GUISkin' for Generate Unity Project
- add support 'Shader' for Generate Unity Project & Export (for old unity shader types)
- fix for multiple install

ver 3.04
- add support 'Sprites' for Generate Unity Project
- fix for Materials (Generate Unity Project, Export)
- Add FBX export format for models (in the process of finalizing the export of images and materials for FBX)

ver 3.03
- add Proxy Settings

ver 3.02
Bugs fix

ver 3.01
New Product line
new WebSite
Online update metadates
- Great fixes in the genesis module for "Unity Project genaration"
- add support export Video resources (avi, MP4..)
- add suppot export as FBX (for models)
- add options for Script generate
- add fix for Unity Project generate
- add support repack ETC_RGB4 format
- add support repack ASTC.. formats on x86 Windows
- add support detect IL2CPP apk modes
- add support dds & pvr formats for replace images (with the same formats and sizes of the asset and the file)
- add support .xapk support (Lage android package)
- add support .obb support (android package)
- auto convert depricated methods for old Unity vertiosn to Unity 5.6
- add filter to remove artifacts for PVRTC image compression
- Add support Mesh models - 3D preview
- Add support Scene - 3D preview
- Add support Terrain - 3D preview
- Speed optimizations (load game, make unity project)
- ass support ASTC_XxX formats
- add support for Replace image - RGB565,RGBA4444,ARGB4444 formats
- can save PNG image on free mode (The image will be partially grounded on black squares)
- can replace image on free mode (The image will be partially grounded on black squares)
- optimized speed - for open
- optimized speed - for generate unity project
- improvements in the generation of source code scripts
- Improvement of the project generation for Unity3d version 5.6
+ Test with FirstPerson controller
- add support image parce for Unity 2017.1
- add support mp3, wav, ogg for old unity
- add support save as PVR file (for PVRTC_RGB4, PVRTC_RGBA4, ETC_RGB4)
- add support texture formats:
- add for replace image: ETC2_RGBA8, ETC2_RGBA1, ETC2_RGB, ETC1
- add save apk file
- add for replace image: DXT1, DXT5 formats
- add bundle XianjianCodec
- Add: Analize not standart Texure2D assets
- Add: Asset fields edit
- Add: All assebly strings view and edit
- Add: Image view - can select fon
- Add: Replace Texture by image (png, jpg, bmp..) with auto convert and make mipmap levels
- Add: Replace content in assets: Texture, TextAsset, Sounds (work for Standelone games)
- Add support play asset sound from UI
- Add auto audio convert from fsb to wav format on export
- Texture ETC3_RGBA